Product Designer, Marcom

Sunnyvale, California, United States

Apple

We’re a diverse collective of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways.

View all jobs at Apple

Apply now Apply later

Summary

Posted: Mar 17, 2025

Role Number:200595581

Marcom is the creatively-led global team that oversees Apple’s consumer facing marketing. We ensure the flawless development and execution of world-class communications across all medias and platforms. Every day, hundreds of millions of Apple customers around the world interact with our products. We drive the strategy and creative work that provide both new and existing customers with simple, engaging and inspiring marketing experiences. Marcom's Special Projects Group is a research and development studio, prototyping forward-thinking experiences that leverage emerging technologies to advance Apple’s global marketing communications. This nimble, multi-disciplinary team of creative technologists, artists and designers works together to drive innovation in rapidly evolving fields such as spatial and generative computing. We partner with teams across the company to evolve how we work with emerging technologies to improve our internal workflows and customer facing experiences.

Description


Product Designers define the UX and visual design of interactive experiences across multiple platforms, with a focus on spatial and generative computing. They spend their time in the studio collaboratively researching, designing, prototyping, presenting, and debating ideas. They are responsible for discovering and evangelizing new research as well as educating and driving adoption of emerging technologies in internal workflows and new customer experiences. Their clear vision of the future of design and technology inspires the team and others to push the boundaries of what’s possible. RESPONSIBILITIES: - Craft stunning visual designs and prototype world-class product experiences leveraging spatial and generative computing, user interface principles, materials, inputs, and physics. - Quickly grasp and distill highly complex, ambiguous concepts and turn them into simple, useful and delightful product experiences. - Present and solicit feedback on designs, prototypes and concepts with our cross functional partners, stakeholders and executives. - Proactively create and maintain best practices and processes that collectively raise quality and productivity of team output.

Minimum Qualifications


  • At least 7 years of experience in product or experience design
  • A portfolio that demonstrates projects across a variety of platforms such as mobile, spatial, web or others
  • Ability to clearly communicate concepts and designs through prototypes, sketches, high-fidelity comps, and presentations. Highly skilled and fast in any tools you need to visualize your ideas and deliver the work
  • Excellent visual design and conceptual skills accompanied by the ability to guide, evaluate, and redirect creative development of a multidisciplinary team
  • Bachelor’s degree


Preferred Qualifications


  • Experience designing products for virtual, augmented, or mixed reality using tools like Blender, Unity or equivalent software
  • Experience designing with generative AI technologies like LLMs, and Visual AI prototyping tools like ComfyUI
  • Ability to rapidly adapt and implement new technologies in service of project goals. Comfortable in a design space where experience goals can be both enabled and constrained by new technologies.
  • Excellent communication and presentation skills, with the ability to build trust and influence while advocating for your ideas.
  • Ability to cut through ambiguity and find an elegant path forward, despite uncertainty or challenges.
  • Intrinsic ability to share knowledge and inspire others, driving adoption of new technologies and workflows.
  • Degree in Design, Human-Computer Interaction, Computer Science, a related field, or equivalent practical experience.


Pay & Benefits


  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.



  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.




Apply now Apply later
Job stats:  0  0  0
Category: Product Jobs

Tags: Blender ComfyUI Computer Science Generative AI LLMs Physics Prototyping Research UX

Perks/benefits: Career development Equity / stock options Health care Relocation support

Region: North America
Country: United States

More jobs like this