Senior Rigging Artist

Warsaw - Activision - Elsewhere, Poland

Activision Blizzard

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Job Title:

Senior Rigging Artist

Requisition ID:

R025420

Job Description:

Senior Rigging Artist

Elsewhere Entertainment is looking for a Senior Rigging Artist to join the development of an exciting new IP.
 
You will become and be part of a tight-knit team that prides itself on creating complex, high-quality and believable content. 


Using your experience, on this project you will positively contribute to our studio — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Responsibilities:

  • Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline
  • Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL, MaxScript) to accelerate rig setup and automate repetitive tasks
  • Familiarity with cutting-edge techniques (e.g., data-driven or scan-based rig generation, machine-learning-assisted blend-shapes)
  • Prepare and export rigged assets from Maya into game engien, ensuring compatibility with in-house import pipelines and automated build systems
  • Document tools, workflows, and processes in a clear and user-friendly manner.
  • Proactively seek innovative solutions to technical challenges in animation and character systems.

Need to Have:

  • 5+ years in a Technical Animator/Technical Artist or Character TD role, with a strong focus on rigging systems for games or high-end CG production
  • Deep understanding of weight-painting workflows and skinning algorithms to produce lifelike deformations
  • Balance visual fidelity with real-time performance constraints; profile rigs in engine and optimize controls, skin weights, and deformation quality
  • Strong understanding of animation principles and their application in both keyframe and procedural animation.
  • Proficient in Python, MEL, or MaxScript for tool creation and pipeline scripting
  • Experience with setting up offline and/or real-time simulation rigs for cloth, hair, physics-based and dynamic systems.

Nice to Have:

  • C++ and C# or other programming languages.
  • Familiarity with package management and deployment systems like Rez and PyPI.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 


Our World 

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 

Ready to Activate Your Future?


#elsewhere

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* Salary range is an estimate based on our AI, ML, Data Science Salary Index 💰

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Tags: Physics Pipelines Python Research

Perks/benefits: Career development Startup environment

Region: Europe
Country: Poland

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