Responsable Ingénieur logiciel (Maya)/ Lead Software Engineer (Maya)
Montreal
En tant que responsable ingénieur logiciel, vous dirigerez une équipe d'ingénieurs chargée de rédiger et de maintenir les outils nécessaires pour soutenir les flux de travail VFX, avec un accent particulier sur Maya. Le candidat idéal saura collaborer avec des parties prenantes non techniques pour définir et documenter les exigences, puis les traduire en composants techniques que l'équipe pourra mettre en œuvre. De manière cruciale, il ou elle sera capable d'anticiper et de réduire les frictions ou les risques de dérive du périmètre, et d'éliminer les obstacles pour garantir que les projets respectent les délais. Le responsable ingénieur logiciel donne le ton en matière de qualité et de suivi, et élève les membres de l'équipe à travers des révisions de code, des échanges quotidiens et des ajustements de trajectoire.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Eyeline StudiosEyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.
Powered by NetflixNetflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you areWe are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in Quebec, or those willing to relocate.
Principales responsabilités
- Prendre en charge des initiatives spécifiques du pipeline, de la conception à la livraison
- Collaborer avec les responsables du pipeline et les parties prenantes de la production pour définir les histoires d'utilisateurs et les exigences des projets de développement du pipeline
- Travailler avec les architectes de pipeline pour interpréter les histoires d'utilisateurs et les exigences en une définition de projet – en évaluant les compromis, en estimant l’effort nécessaire et en atténuant les risques
- Prendre des décisions difficiles concernant les fonctionnalités qui relèvent ou non du périmètre du projet, et communiquer clairement ces décisions aux parties prenantes
- Décomposer le travail en composants et travailler au sein d’un cadre Agile pour garantir une livraison en temps voulu à la production
- Veiller à ce que les projets soient alignés avec les objectifs organisationnels, les meilleures pratiques de l’industrie et les exigences de scalabilité
- Faire respecter les meilleures pratiques d’ingénierie afin d’assurer un code de qualité constante et élevée, à travers des révisions de code et du mentorat
Qualifications
- Expérience minimale de douze (12) ans en développement logiciel Python
- Expérience minimale de deux (2) ans dans un rôle de leadership
- Expérience avérée dans la conception, le développement et la maintenance de pipelines VFX complexes
- Personnalité autonome, proactive, méticuleuse, organisée et orientée vers les solutions
- Excellentes compétences en communication écrite et orale, ainsi qu'en présentation
- Capacité à concevoir des API intuitives et bien structurées en utilisant la programmation orientée objet (OOP)
- Compréhension approfondie des flux de travail des artistes dans Maya, tels que la modélisation, l'animation, le rigging et le tracking/matchmove
- Expérience dans la conception et la construction de pipelines utilisant Maya et OpenUSD
- Une expertise avec les dernières fonctionnalités de l'écosystème Autodesk Maya USD, notamment les formes proxy, les références, UFE et Hydra, est préférable
- Une connaissance des bases de données SQL et NoSQL est un atout
As Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya. Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement. Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule. The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction.
Key Responsibilities
- Take ownership of specific pipeline initiatives from conception to delivery
- Collaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projects
- Work with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risks
- Make tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholders
- Break down work into components and work within an Agile framework to ensure timely delivery to production
- Ensure that projects align with organizational goals, industry best practices, and scalability requirements
- Enforce engineering best practices to ensure consistent and high quality code, via code review and mentorship
Qualifications
- Minimum twelve (12) years Python software development experience
- Minimum two (2) years in lead role
- Proven experience leading the design, development, and maintenance of complex VFX pipelines
- Self-directed, proactive, detailed, organized and solution-oriented personality
- Strong written/verbal communication and presentation skills
- Ability to design intuitive and well structured APIs using OOP
- Deep understanding of artist workflows in Maya, such as modeling, animation, rigging, and tracking/matchmove
- Experience designing and building pipelines using Maya and OpenUSD
- Expertise with the latest features of the Autodesk Maya USD ecosystem, including proxy shapes, referencing, UFE, and Hydra is preferred
- Familiarity with SQL and NoSQL databases preferred
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Eyeline StudiosEyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.
Powered by NetflixNetflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you areWe are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We will only consider applicants based in Quebec, or those willing to relocate.
* Salary range is an estimate based on our AI, ML, Data Science Salary Index 💰
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Categories:
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Tags: Agile APIs Engineering NoSQL OOP Pipelines Python SQL Testing
Region:
North America
Country:
Canada
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