Technical Artist, Rigging- Unreal Engine
São Paulo, State of São Paulo, Brazil - Remote
Magic Media
Magic Media are industry-leading experts across all avenues of gaming & entertainment, from game development to design, VFX, video production, art and animation.Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented Technical Artist-Rigging to join our team on a variety of projects. The ideal candidate will have extensive full-time experience with asset integration in Unreal Engine or Unity. As a rigging artist, you will be responsible for asset creation, pipeline integration and supervision within a gaming title. You will work closely with the Animation, and Character teams, as well as the rest of the Tech Art Team, to ensure we have top notch rigs for our characters. You should be excited about changes and developments in the rigging ecosystem, and be a driver of quality and innovation.
What you will do:
- Create animator friendly rigs in Maya.
- Implement 1:1 skeletal meshes in Unreal.
- Python Scripting Support for Rigging.
- Create corrective blendshapes and advanced deformations.
- Be an active communicator and collaborator with all the stakeholders involved with characters.
- Write and maintain documentation for tools, procedures, and best practices across pipelines, tools, and procedures.
- Report and inform the rigging lead or tech art director of any issues affecting rigging work.
- Stay on top of current technology in the character rigging industry.
Requirements
- Experience shipping projects as Rigger or Character Technical Artist.
- Experience with facial rigging.
- Strong proficiency in rigging using modular rigging systems.
- Experience with writing tools/scripts/code libraries in Python or other scripting languages.
- Excellent communication, interpersonal, and documentation skills.
- Ability to work well under pressure and with deadlines.
Desirable pluses:
- Solid understanding of matrix based rigging/matrice math.
- Strong Foundation in 3d math.
- Basic Knowledge of Unreal, areas of interest include but not limited to:
- Authoring Tools
- Blueprint
- Control Rig
- IK
- Hair and Fur
- Character Centric Materials
- Physics Assets
- Animation State Machines
- Python
- Knowledge of Facial Action Coding System.
- Experience in simulation systems and tools in Maya and Unreal Engine.
- Understanding procedural workflows.
- Experience with Machine Learning, and AI.
- Passion for making and playing great games, with an awareness of current titles and industry trends.
Benefits
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international group with offices worldwide.
- Career growth and development.
- Working closely with a team of like-minded people in a fast-paced, multicultural environment.
- Ongoing training and professional self-improvement opportunities.
- Flexible working hours.
- An inclusive culture and open communication.
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
* Salary range is an estimate based on our AI, ML, Data Science Salary Index 💰
Tags: Machine Learning Mathematics Physics Pipelines Python
Perks/benefits: Career development Flex hours
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