Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]
Tasks
- Build control systems for rigs
- Collaborate with animation and technical teams
- Contribute to pipeline tools and best practices
- Create character rigs in 3ds Max
- Develop skinning and deformation systems
- Export rigs to game engine
- Integrate rigs into game engine
- Optimize rigs for real-time performance
- Support animation pipelines
- Troubleshoot rigging deformation and integration issues
Perks/Benefits
- N/A
Skills/Tech-stack
3ds Max | Animation pipeline | Blendshapes | Control Systems | Deformation | Engine integration | Face rigging | Game Engine | Game engine integration | Joint Based Systems | Mesh | Python | Real Time | Real-Time Performance | Rigging | Skinning
Education
N/A
Roles
Related jobs
-
3ds Max | Blendshapes | Control Systems | Deformation | Engine integrationSenior-level Full TimeMontreal, QC, Canada2d ago